After having spent far too many hours with the cast of Overwatch, I've returned from the beta with early impressions. I've got favorites, minor annoyances, and future concerns. Let's take 'em all one hero at a time.
The better a game starts, the more I worry about how it will end. With the help of Joseph Campbell and his studies on narratology, I'll finally address one of the biggest problems I've had with storytelling in games.