The better a game starts, the more I worry about how it will end. With the help of Joseph Campbell and his studies on narratology, I'll finally address one of the biggest problems I've had with storytelling in games.
...Or Steamworld: Heist, Legend of Legacy, and Senran Kagura: Burst. After several weeks on the go with no stable internet connection, I've had extensive experience with these three games. And if you think the last part of the title sounds impossible, let's see what I can do about that.